Download Ebook In-Game From Immersion to Incorporation (MIT Press)

[PDF.P3pP] In-Game From Immersion to Incorporation (MIT Press)



[PDF.P3pP] In-Game From Immersion to Incorporation (MIT Press)

[PDF.P3pP] In-Game From Immersion to Incorporation (MIT Press)

You can download in the form of an ebook: pdf, kindle ebook, ms word here and more softfile type. [PDF.P3pP] In-Game From Immersion to Incorporation (MIT Press), this is a great books that I think are not only fun to read but also very educational.
Book Details :
Published on: 2011-05-13
Released on:
Original language: English
[PDF.P3pP] In-Game From Immersion to Incorporation (MIT Press)

Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion--a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases--the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay--as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation--a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design. Full text of "NEW " - Internet Archive Search the history of over 279 billion web pages on the Internet. Make a Refundable deposite :: Express HelpLine Your personal information and card details are 100% secure. About Us Recent Question User Login Security & Privacy Policy Question list Terms of Service ... Game Studies - Play Along - An Approach to Videogame Music the international journal of computer game research: volume 4 issue 1 November 2004: home : about : archive : Zach Whalen is a PhD student at the University of ... tandfonline.com/action/cookieAbsent We would like to show you a description here but the site wont allow us. Gamification - Wikipedia Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements which are used in ... Answers - A place to go for all the Questions and Answers ... Questions and Answers from the Community ... Become a WikiAnswers Expert if you have technical expertise in one of our categories contact ganderton@wikianswers.com ...
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